The Astrallouls, Skinners and True Hearts alike all stand within this gathering. Looking down upon you, the Soul-less and an Older Woman.. The Lady Pureheart.
The Gaining
The Gaining is the ceremony held when a young Soul-less gains their second soul. Transforming their title from Soul-less to True Heart.
A Pureheart will call upon the chosen Soul-less when it is their time to hold their Gaining. It is not something that is set within a certain date... only the Lady Pureheart will know.
How the Gaining works
Once the Lady Pureheart has the name. She will travel from her home to the youth's home to give them the news as well as a wooden carving usually in the shape of the animal's track.
She will then take the youth before the Astrallouls. Allow them and the Soul-less to hear her thoughts on the future set for the Soul-less and set a date for the Ceremony.
Once the date arrives the Soul-less will be placed in a traditional attire, specific to their kingdoms landscape, and before the crowd drink a potion made by the Lady Pureheart. Once the potion is consumed the Soul-less will shift into the animal partnered to his or her soul.
Eloods
| Water | Fire | Earth | Wind | Ice | Electricity/Lightning | Darkness(Only Umien's Elood) |
Water
Hydrokinesis - manipulate and control liquid water and mold it into any desired shape or form.
Aquatic Respiration - breathe underwater.
Dehydration - absorb water.
Hydroportation - teleport across short or long distances through liquid water.
Water Mimicry - turn into liquid water.(limited)
Fire
Pyrokinesis - create, control and manipulate fire, flame and heat.
Fire Breath - breathe out flames.
Geo-Thermokinesis - manipulate lava, magma and volcanoes.
Inflammation - burn things.
Melting - heat molecules to melt things.
Self-Detonation - explode self and reform.(Limited to only Skilled Fire Elood holders)
Thermokinesis - create, control and manipulate heat.
Earth
Geokinesis - control, manipulate, and reshape the earth at will.
Crystallokinesis - manipulate minerals and crystals.
Golem Creation - make golems out of inanimate materials like rocks, wood, plants, magma, etc.
Terrakinesis - control, manipulate and alter/reshape the surrounding terrain and landscape at will.
Terraportation - teleport via the earth and earth-based materials.
Wind/Air
Aerokinesis -manipulate the air, wind, and gas.
Aeroportation - teleport using air/wind currents.
Air Mimicry - transform into a cloud of gas, fog, or mist.
Deoxygenation - suck up all the oxygen from a place.(Dark and Dangerous)
Wind Generation - create blasts of air.
Divine Winds Manipulation - create and control heavenly winds.
Ice
Cryokinesis - control ice, snow and other forms of frozen water.
Freeze Breath - freeze things in solid ice.
Freezing - lower the temperature in kinetic atoms to freezing temperatures.
Frigokinesis - control snow either as precipitation or already on the ground.
Ice Beam - shoot beams of freezing energy.
Ice Generation Create Ice from Water in the air or bodies of water.
Electricity/Lightning
Quintessence Force -Can generate whitish-blue lightning that also contains pure life energy.
Electrokinesis - control, generate or absorb electric fields and shoot lightning bolts.
Activation & Deactivation - turn stuff on and off.
Electrical Absorption - absorb electricity.
Electric Mimicry -transform entire body into a lightning-like being of pure electrical energy(Normally when angered)
Electrical Transportation - teleport with lightning.
Darkness
Umbrakinesis - can manipulate and control darkness or shadows.
Animated Shadow - Animate one's shadow.
Light Absorption - block out light in an area.
Night Vision - see in the dark.
Shadow Camouflage - be unseen in shadows.
Shadow Mimicry - become a shadow.
Umbrageous Teleportation - teleport via the shadows and darkness.